aim_vicious (April 2011 update)
I'm really fond of this project, probably because I spent almost one and a half months working on it. Initially, I noticed how little small maps there were. Since becoming a famous mapper is about as impossible as becoming a famous digester, I figured filling this gap would make it easier to get recognized by hosts (that plan backfired).
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Size: Spawns: Built for: Gamemode: Buyzones: Release date: |
Small 32 2-10 Players Not specified Yes, both teams 7/30/2010 |
(RAR 1.8MB, File 7.7MB)
Ignoring that nobody gives a shit about a maps' size as long as they have their 24/7 dust2 running, I started off by mapping a sandy rectangle, putting up a fence around it and adding some hills around it. The Idea was to create an AWP-Map that borrowed its style from Call of Duty's DM_Rust.
I quickly scrapped this concept, though, because the first compile revealed it to be way too small for sniper rifles. Replacing AWPs with MP5s was a step into the right direction, but subtracted so many aspects from gameplay that I just added buyzones and decided the setting to be "Oil Derrick with some containers around it". Having brushed out a concept for such a derrick, I noticed how stupid it looked and decided yet again to scrap the concept and to come up with something new.
Turns out I'm bad with that, so I just continued mapping out the gameplay and thought I'd come up with something along the way. I didn't, but the very first attempt on texturing (random metal textures from de_port) looked so awesome that I decided to just stick with it and declared the map a "water pumping hub station somewhere in some desert". This gave the multiple pipes an actual purpose and allowed the map to have a kind of deserted and heavy atmosphere because Terrorists killing the guys responsible for keeping nearby towns alive is kind of is a death sentence to the entire area.
The latest update was done on 4/16/2011. It includes bugfixes (especially color correction) and optimizations.



