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fy_assault



[Watch Trailer on Youtube]

Fy_assault initially was built for a contest hosted on thewall.de in 2008. The original versions' filesize was 11MB, though, and the map had horrible framerates and featured two unneccessarily large easter egg areas, which is why it was updated.
Size:
Spawns:
Built for:
Gamemode:
Buyzones:

HDR:
Soundscapes:
AmbSounds:

Custom Content:

Release date:
  Medium
32
6-12 Players
Fight Yard
One in the center

Yes
Yes
Yes

Easter Egg

8/15/2010
 
(RAR 3.2MB, File 8.4MB)

I decided to give the project a second try right after having finished the first version of aim_vicious. I removed the two pointless areas and the CT spawn because it didn't fit the map at all. I rebuilt CT spawn from scratch to be part of the warehouse instead of an alleyway in front of it. This gave the map a more professional look, but also a more boring one. The solution was adding scenery. I was playing GTA4 and Saints Row 2 at the time, so it wasn't hard to come up with a concept.

The day after that, the map was already complete - yet, I spent three additional days tweaking the light entities, adding graffiti, polishing the main hall and placing the weapons in a fun pattern (I think that's possible).

At this point, the map still had some issues regarding gameplay. The two gates above the train tracks were almost closed, offering a great advantage to players in the hall when attacking flankers, and they were also the only access to the main hall. Adding the vents to the right of each half changed the maps balance severly. Snipers now didn't have a completely safe spot anymore, camping was much harder, and flanking became a more viable option. There is only one problem with this, and that is that there has to be a sufficient amount of players on the server to defend both flanks from rushers. Currently, in a 2v1, the lone player pretty much can't win.

After I had the map running on a dedicated CSSBeta server I noticed how many people disconnected immediately after joining - the files' size had grown to 9MB, which clearly was too much for a dedicated host. In an attempt to reduce it to a reasonable size i removed the outdoor areas completely, turned off HDR and deleted the song played in the easter egg room. Now, the map was only 6MB - but since at that point it already had 300 Downloads at FPSB, I ended up not replacing it.

Last update November 1st 2010
You can contact me via [email]